Learning 2

 

Reference site and help for programmers in Unity3D and C Sharp

 

 

 

Tuto

Details 

-Ray Wenderlich Unity Tutorials (ENG)-

https://www.raywenderlich.com/unity 

 

 

-Tutorial en español (ES)-

https://www.arquiparados.com/t868-curso-tutorial-de-unity-en-espanol-desde-cero 

 

 


 

 

Access GameObject "Text" through source code

Details

Today we will see how to access / edit the "Text" of a GameObject, using only C #, without using the Inspector.


EXAMPLE:

Name of the GameObject: title_one

Goal: modify the text.


1 - Very simple, we declare the variable at the beginning (text1)

2 - Now we will use the second line to search, through its name, the Gameobject.
And we assign "Text" property to our "text1" variable (we can use any other that it has).

3 - In the third line, we modify the value and it will be automatically reflected in our program.

CODE:

 

     public Text text1;  // 1

       ...

       text1 = GameObject.Find("title_one").GetComponent<Text>(); // 2

       texto.text = "Opciones";  // 3

 

 

 

Fixing "Build Failure:Unable to retrieve device properties" error (Unity)

Details

We are looking today to a disappointing Unity error, that shows sometimes when developing for Android devices.

When you try "Build and Run", sometimes you can get the following error: "Build Failure:Unable to retrieve device properties"

So, here´s the solution:

1- Kill adb.exe process   (ctrl+a+t+supr to open task manager, and "end task" "adb.exe")
2- Restart your android device.

Thats all, your Build and run should be running fine again.

 

 

 

Moving Projects from one PC to other

Details

To move a project between Computers in Unity (i.e. Computer to laptop, etc) you can do it safely as is:

 

To copy / move a Unity project:

  1. Enable Version Control Meta Files in Editor Settings
    (This will add a .meta file for each file and folder in your project)

  2. When copying, do not copy the Library folder or the Temp folder (if at all exists).

  3. In most normal circumstances, you only need to copy the Assets and ProjectSettings folders.

    *After copying and opening in Unity, it will automatically generate the Library folder based on your meta files. 

 

*Source:  https://answers.unity.com/questions/273912/moving-the-project.html  by DannyB

 

 

 

 

Unity Remote Working (Android)

Details

 

Simple solution to "not working Unity Remote on your tablet/phone", its easy:

ON YOUR DEVICE (tablet , phone):

1) Enable "Developer Options" (Settings-Build Number click there 7 times)
2) Enter on new created "Developer Options" and enable USB DEBUGGING, STAY AWAKE and ALLOW MOCK LOCATIONS

thats it, it should be working now, connect device to usb and run unity.

 

 

Adding new app

Details

Great tutorial at

https://www.raywenderlich.com/120-how-to-submit-an-app-to-apple-from-no-account-to-app-store-part-1

in spanish:

https://blog.ng-classroom.com/blog/tips/enviando-al-appstore-ios/ 


How to get started with Unity3D - For Beginners

https://youtu.be/XDAYS-qYe6Y

Good Beginners Unity Video, by Unity College

New to Unity? Considering game development? Learn how to build your first game in just a few minutes. I'll go over all the basic features of the editor, show you what the scene view, hierarchy, inspector, and game view are... then we'll dive into some basic c# and monobehaviour coding. In 30 minutes, you'll have your first working game!


 

 

Unity3d iOS Build and Publish to the App Store

https://youtu.be/kI-kGTZLEmc

Great video from Dilmer Vallecillos.

Unity3d iOS Build and Publishing process is explained in this video step by step.

 

 




https://youtu.be/XDAYS-qYe6Y

https://youtu.be/XDAYS-qYe6Y



Good Beginners Unity Video, by
Unity College

New to Unity? Considering game development? Learn how to build your first game in just a few minutes. I'll go over all the basic features of the editor, show you what the scene view, hierarchy, inspector, and game view are... then we'll dive into some basic c# and monobehaviour coding. In 30 minutes, you'll have your first working game!

Variables between scripts

 If we want to access one variable (int data) from an external script, we must do: 1-ORIGINAL ONE.cs     public static int data = 0 ;  2-...